Wheel of Harma's Secret Trial | Gamer Guides: Your ultima... (2024)

In the Definitive Edition, there is a secret trial at the Wheel of Harma. This one won’t be available until you complete all of Drustan’s Trials, as well as all other trials at the Wheel of Harma in the designated turn limits. The Secret Trial is very challenging, but there is a way to complete it without needing to do any seeding. Before attempting this, though, you will want all of your characters at level 99 and with the best equipment available. The only characters that should be needing Catholicon Rings +3 are the Hero and Jade, who will be going in the final battle. The rest of the characters can be equipped with other accessories, depending on the battles in which they are participating. The only thing that should really matter is that Veronica and Serena are pepped up before starting the trial.

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Your lineup for the Secret Trial

CharacterEquipment
HeroHypernova Sword/Supreme Sword of Light, Erdwin’s Coronet, Erdwin’s Tunic, Catholicon Ring (x2)
JadeHeaven’s Talon, Xenlon Hair Ring, Minerva’s Raiment, Catholicon Ring (x2)
ErikHunter’s Moon (x2), Pirate King’s Cap, Pirate King’s Coat, Venus’ Tear (x2)
SerenaAny wand, Serenica’s Circlet, Serenica’s Surplice, Any accessories (or two Meteorite Bracers if you want her to go first)
VeronicaGodbird Sceptre, Crown of Eternity, Gown of Eternity, Any accessories
HendrikBrilliant Blade, Drustan’s Helm, Drustan’s Armour, Any accessories (or Meteorite Bracers)
RabStaff of Eternity, Potentate’s Pallium, Apollo’s Crown, Any accessories
SylvandoShamshir of Light, Devilry Drinker, Tiara Tremendisima, Gladder Rags, Venus’ Tear (x2)

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Round 1 - The Band of Bashers

  • Veronica, Serena, and Hendrik

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You are up against a Pruslas, Archbashop, and a Stout Troll. The biggest annoyance here is the Archbashop, as he can use Bounce and if he does that, then your strategy goes out the window. It’s ideal to have both Serena and Veronica come into this pre-pepped up, since that will make the battle take three turns. If you have both Hendrik and Serena with two Meteorite Bracers each, then they should be going before Veronica. The ideal turn order is to have Serena go first, then Hendrik second, and Veronica last. If you don’t get this turn order, then you might want to flee/reload and try again.

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(1 of 2) Magic Burst is the key to winning the first round in a few actions

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Magic Burst is the key to winning the first round in a few actions (left), but you will need to keep an eye out for the Bounce (right)

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To make this battle go by fast, you will have Serena use the Pep Power, Mighty Magic Burst first, then have Hendrik follow it by tossing an Elfin Elixir on Veronica. With her MP full, she can use Magic Burst on her turn to finish the battle. If you don’t get the turn order described above, you should have a few extra in reserve, so you could just Magic Burst with Veronica, feed her another one and do it on her second turn.

Round 2 - The Burly Brigade

  • Rab

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Rab will be solo here and facing Boodica. This can be a challenging battle, especially since she will call in reinforcements, but Rab should have plenty of magic power to take things on his own. Some of the backup she calls in include a Ghoul, a Chasmonaut, and some Bloody Hands. Once her health gets below a certain point, she will call in a doppelganger. While it doesn’t have as much HP as the real thing, the doppelganger is every bit as strong and they can put a hurting on Rab, if not careful. The whole way to win is to cast Infinite Wisdom on Rab on his first turn, then just fire off Kacrackle after every turn.

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(1 of 2) Kacrackle will be the only attack you will be using in this solo fight

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Kacrackle will be the only attack you will be using in this solo fight (left), Things can get dicey when the doppelganger comes out to play (right)

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At some point, the Infinite Wisdom buff will fall off, but don’t worry about recasting it and just keep using Kacrackle. You will want to keep an eye on Rab’s health, though, as if it gets too low, you’ll need to heal him with either an Yggdrasil Dew or by using Fullheal. His MP pool should be high enough that using Fullheal shouldn’t bother you in the slightest. The only time that your health should dip low is whenever the doppelganger is out later on in the battle.

Round 3 - The Storm Troopers

  • Erik, Sylvando

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There are a lot of enemies here for just two characters, but that’s why you have Erik here with boomerangs equipped. On his first turn, Erik should use Divide, and Sylvando should be casting Oomphle on Erik. On the second turn, Erik should be using Double Down, with the Coralossus being the main target. Now, due to the lower than normal accuracy of the boomerangs, it is possible that not all of your attacks will hit. The reason you want the Venus’ Tears equipped to both characters is because the Brollygaggers and Spinchillas have wind-elemental attacks. This will help reduce the damage from those, especially if all of the enemies decide to gang up on a single character.

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(1 of 2) A souped up Double Down should take out the majority of the enemies

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A souped up Double Down should take out the majority of the enemies (left), You can use Sylvando’s Gold Rush to help clean up (right)

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One thing that can complicate things is the Coralossus, as it knows Forbearance. This skill, if you don’t know, allows it to soak up all damage that targets the other enemies. If the Coralossus uses it, then it is highly likely the Divide + Double Down combo will take it down. Of course, the thing that makes this bad is that the other enemies will remain untouched. Thus, you can have Sylvando use Gold Rush on subsequent turns after his first, since this will always deal around 300 damage, while Erik can just abuse Double Down on his subsequent turns.

Round 4 - Grand Master Pang

  • Hero, Jade

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The final round will pit you against Grand Master Pang, who is definitely very tough here, although she will behave the same as during Rab’s Interlude. She will start the battle by taking a swordsman’s stance, increasing her attack and evasion. Despite this, you should still attack her with everything you got. If you need to heal, do so with the Hero, since he can use his MP to do it. At some point during the fight, she will switch to a spellcasting stance, returning her evasion back to normal. This is when you will need to be a little more careful, as she has spells that will hit the both of you, like Kaboomle and Kacrackle.

However, this is also when you can lay the damage into her, so make sure you have Jade use Re-Vamp (only use once) before going to town with Multifeet. The Hero should be using Sword Dance, when he isn’t needed for Omniheal. Whenever Pang’s HP gets under half, she will summon an Equinox and a Godsteed. These two can really add on to the whole battle, since they have strong physical attacks, as well as breath attacks. Despite that, you should remain focused on Pang, as not too long after she summons those, she’ll begin preparing for her ultimate attack. If you don’t remember what it is, she’ll power up twice, then unleash it on the turn after the second power-up.

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(1 of 3) A lot of your attacks will miss during the Swordsman’s Stance

Her ultimate attack hits hard, too, so you don’t want to be on the receiving end of it. Once you finally do finish off Pang, you will have to contend with the two horse enemies. At this point, you can probably switch to Jade’s Pink Tornado and Hero’s Quadraslash/Gigagash (latter if he’s using a swords). Remember to heal if needed and this battle should be a cinch after Pang is done.

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Your reward for completing the Secret Trial is eight Super Seeds of Defence. These will increase a characters Resilience stat by 20 points each. If you do it under 50 moves, then you will gain more Super Seeds. It’s important to note that you can’t just repeat the Secret Trial to get more, as they are a one-time reward. If you do want more, since these are the only place to get them, you would have to go back in time to the duplication point in the first act (read the red box there) and play through all the way to the final act again.

Wheel of Harma's Secret Trial | Gamer Guides: Your ultima... (2024)

FAQs

How to beat Wheel of Harma final trial? ›

  1. Veronica: Channel Anger.
  2. Serena: Cast Kerplunk (She's useless, this kills her ASAP)
  3. Veronica: Use Kaboomle. This kills every enemy but the original, which will always use Kerplunk to suicide to bring back all the weak enemies.
  4. Cast Kaboomle a second time (or magic burst if you have it)
Sep 30, 2018

What level should I be for the final boss Dragon Quest XI? ›

You still have tens of hours to do after credits, and the true final boss requires at least lvl 70 if not 80. Except Mordegon is not the final boss.

How hard is the final trial of the sword? ›

The Final Trials are arguably the most difficult challenge you'll face in Breath of the Wild — they're even harder than the final fight of the game simply because you don't have all the shiniest weapons and upgraded armor. The Beginning and Middle Trials make you polish your fighting techniques.

What happens when you beat the trial of the sword? ›

Once completed, you get the final upgrade to the Master Sword increasing its damage from 50 to 60 and have it glow blue (as shown above).

Who is the true final boss in DQ11? ›

Calasmos is the optional final boss and the true antagonist of Dragon Quest XI. The ancient evil that once attempted to cover the world of Erdrea in darkness after defeating Yggdragon, the Dark One fought against the original Luminary, Erdwin, and his allies and was defeated.

Should I grind in Dragon Quest XI? ›

You might not need to grind really as long as you are fighting a decent amount, but you should be around Level 50 or higher by the end of Act 2. In Act 3, you can probably finish everything around 70, but you need to grind to 99 for the Platinum Trophy if that is a goal of yours.

Who is the hardest boss in Dragon Quest IX? ›

In Dragon Quest IX, Nokturnus is the hardest Legacy Boss. His grotto map is obtained from the final quest (#184). Nokturnus' weakness is Light, and is enraged whenever someone is revived.

Why is Dragon Quest XI so long? ›

Unlike DQ8, DQ11 is much longer on account of a more involved narrative with a larger cast and simply more gameplay to get through. In many respects, Dragon Quest XI is the ultimate Dragon Quest game. Naturally, this means the main story takes roughly 80 to 100 hours to complete.

What is the hardest boss in Dragon Quest 11? ›

Dragon Quest XI

Defeating these final bosses will allow you to fight a stronger boss, End of Time, fought at the Alter of an Elusive Age. It's the hardest boss in the 3DS version of the game, practically requiring a Lv: 99 party to defeat it.

How many endings does Dragon Quest 11 have? ›

We wanted players to feel conflicted. However, thinking that some people might find it hard to accept, we implemented two endings.” There you have it - the developer was worried that you wouldn't be able to accept a darker ending.

How do you beat trial of the sword easily? ›

Trial of the Sword isn't a cakewalk, but there are things that will make your journey a little easier.
  1. Start with full health and extra hearts. ...
  2. Expand your inventory. ...
  3. Be stealthy. ...
  4. Strike unaware enemies. ...
  5. Bombs, bombs, bombs. ...
  6. Sticks and stones. ...
  7. Use metal crates as weapons. ...
  8. Pick up everything.
Jul 3, 2017

How do I get the final trial quest? ›

The Final Trial quest will not be available until players level up their friendship with Merlin to Leel 10. Once done, talk to Merlin, who will ask the player to gather the materials required for upgrading the watering can, which can then be used to get rid of the mushrooms.

Where to get Meteorang in Dragon Quest 11? ›

The Manglegrove Whale Way Station

There is a treasure chest in that particular corner with a Meteorang inside. The rest of the stations don't have any more treasure chests you can open at this point in time, but you can visit them for the sparkly spots if you like.

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